Best ma crossover strategy for binary options 5 min

MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to cade [link] [comments]

IRC Log from Ravencoin Open Developer Meeting - Aug 24, 2018

[14:05] <@wolfsokta> Hello Everybody, sorry we're a bit late getting started
[14:05] == block_338778 [[email protected]/web/freenode/ip.72.214.222.226] has joined #ravencoin-dev
[14:06] <@wolfsokta> Here are the topics we would like to cover today • 2.0.4 Need to upgrade - What we have done to communicate to the community • Unique Assets • iOS Wallet • General Q&A
[14:06] == Chatturga changed the topic of #ravencoin-dev to: 2.0.4 Need to upgrade - What we have done to communicate to the community • Unique Assets • iOS Wallet • General Q&A
[14:06] <@wolfsokta> Daben, could you mention what we have done to communicate the need for the 2.0.4 upgrade?
[14:07] == hwhwhsushwban [[email protected]/web/freenode/ip.172.58.37.35] has joined #ravencoin-dev
[14:07] <@wolfsokta> Others here are free to chime in where they saw the message first.
[14:07] == hwhwhsushwban [[email protected]/web/freenode/ip.172.58.37.35] has quit [Client Quit]
[14:08] Whats up bois
[14:08] hi everyone
[14:08] hi hi
[14:08] <@wolfsokta> Discussing the 2.0.4 update and the need to upgrade.
[14:08] <@Chatturga> Sure. As most of you are aware, the community has been expressing concerns with the difficulty oscillations, and were asking that something be done to the difficulty retargeting. Many people submitted suggestions, and the devs decided to implement DGW.
[14:09] <@Tron> I wrote up a short description of why we're moving to a new difficulty adjustment. https://medium.com/@tronblack/ravencoin-dark-gravity-wave-1da0a71657f7
[14:09] <@Chatturga> I have made posts on discord, telegram, bitcointalk, reddit, and ravencointalk.org from testnet stages through current.
[14:10] <@Chatturga> If there are any other channels that can reach a large number of community members, I would love to have more.
[14:10] <@wolfsokta> Thanks Tron, that hasn't been shared to the community at large yet, but folks feel free to share it.
[14:10] When was this decision made and by whom and how?
[14:10] <@Chatturga> I have also communicated with the pool operators and exchanges about the update. Of all of the current pools, only 2 have not yet updated versions.
[14:11] <@wolfsokta> The decision was made by the developers through ongoing requests for weeks made by the community.
[14:12] <@wolfsokta> Evidence was provided by the community of the damages that could be caused to projects when the wild swings continue.
[14:12] So was there a meeting or vote? How can people get invited
[14:12] <@Tron> It was also informed by my conversations with some miners that recommended that we make the change before the coin died. They witnessed similar oscillations from which other coins never recovered.
[14:13] only two pools left to upgrade is good, what about the exchanges? Any word on how many of those have/have not upgraded?
[14:13] <@wolfsokta> We talked about here in our last meeting Bruce_. All attendees were asked if they had any questions or concerns.
[14:13] == blondfrogs [[email protected]/web/freenode/ip.185.245.87.219] has joined #ravencoin-dev
[14:13] == roshii [[email protected]/web/freenode/ip.41.251.25.100] has joined #ravencoin-dev
[14:13] sup roshii long time no see
[14:14] <@Chatturga> Bittrex, Cryptopia, and IDCM have all either updated or have announced their intent to update.
[14:14] == wjcgiwgu283ik3cj [[email protected]/web/freenode/ip.172.58.37.35] has joined #ravencoin-dev
[14:15] sup russki
[14:15] what's the status here?
[14:15] I don’t think that was at all clear from the last dev meeting
[14:15] I can’t be the only person who didn’t understand it
[14:15] <@wolfsokta> Are there any suggestions on how to communicate the need to upgrade even further? I am concerned that others might also not understand.
[14:17] I’m not sold on the benefit and don’t understand the need for a hard fork — I think it’s a bad precedent to simply go rally exchanges to support a hard fork with little to no discussion
[14:17] so just to note, the exchanges not listed as being upgraded or have announced their intention to upgrade include: qbtc, upbit, and cryptobridge (all with over $40k usd volume past 24 hours according to coinmarketcap)
[14:18] <@wolfsokta> I don't agree that there was little or no discussion at all.
[14:19] <@wolfsokta> Looking back at our meeting notes from two weeks ago "fork" was specifically asked about by BrianMCT.
[14:19] If individual devs have the power to simple decide to do something as drastic as a hard fork and can get exchanges and miners to do it that’s got a lot of issues with centralization
[14:19] <@wolfsokta> It had been implemented on testnet by then and discussed in the community for several weeks before that.
[14:19] == under [[email protected]/web/freenode/ip.72.200.168.56] has joined #ravencoin-dev
[14:19] howdy
[14:19] Everything I’ve seen has been related to the asset layer
[14:19] I have to agree with Bruce_, though I wasn't able to join the last meeting here. That said I support the fork
[14:20] Which devs made this decision to do a fork and how was it communicated?
[14:20] well mostly the community made the decision
[14:20] Consensus on a change is the heart of bitcoin development and I believe the devs have done a great job building that consensus
[14:20] a lot of miners were in uproar about the situation
[14:20] <@wolfsokta> All of the devs were supporting the changes. It wasn't done in isolation at all.
[14:21] This topic has been a huge discussion point within the RVN mining community for quite some time
[14:21] the community and miners have been having issues with the way diff is adjusted for quite some time now
[14:21] Sure I’m well aware of that -
[14:21] Not sold on the benefits of having difficulty crippled by rented hashpower?
[14:21] The community saw a problem. The devs got together and talked about a solution and implemented a solution
[14:21] I’m active in the community
[14:22] So well aware of the discussions on DGW etc
[14:22] Hard fork as a solution to a problem community had with rented hashpower (nicehash!!) sounds like the perfect decentralized scenario!
[14:23] hard forks are very dangerous
[14:23] mining parties in difficulty drops are too
[14:23] <@wolfsokta> Agreed, we want to keep them to an absolute minimum.
[14:23] But miners motivation it’s the main vote
[14:24] What would it take to convince you that constantly going from 4 Th/s to 500 Gh/s every week is worse for the long term health of the coin than the risk of a hard fork to fix it?
[14:24] == Tron [[email protected]/web/freenode/ip.173.241.144.77] has quit [Ping timeout: 252 seconds]
[14:24] This hardfork does include the asset layer right? if so why is it being delayed in implementation?
[14:24] <@wolfsokta> Come back Tron!
[14:24] coudl it have been implement through bip9 voting?
[14:24] also hard fork is activated by the community! that's a vote thing!
[14:24] @mrsushi to give people time to upgrade their wallet
[14:25] @under, it would be much hard to keep consensus with a bip9 change
[14:25] <@wolfsokta> We investigated that closely Under.
[14:25] == Tron [[email protected]/web/freenode/ip.173.241.144.77] has joined #ravencoin-dev
[14:25] <@wolfsokta> See Tron's post for more details about that.
[14:25] <@spyder_> Hi Tron
[14:25] <@wolfsokta> https://medium.com/@tronblack/ravencoin-dark-gravity-wave-1da0a71657f7
[14:25] Sorry about that. Computer went to sleep.
[14:26] I'm wrong
[14:26] 2 cents. the release deadline of october 31st puts a bit of strain on getting code shipped. (duh). but fixing daa was important to the current health of the coin, and was widely suppported by current mining majority commuity. could it have been implemented in a different manner? yes . if we didnt have deadlines
[14:27] == wjcgiwgu283ik3cj [[email protected]/web/freenode/ip.172.58.37.35] has quit [Quit: Page closed]
[14:27] sushi this fork does not include assets. it's not being delayed though, we're making great progress for an Oct 31 target
[14:28] I don’t see the urgency but my vote doesn’t matter since my hash power is still CPUs
[14:28] <@wolfsokta> We're seeing the community get behind the change as well based on the amount of people jumping back in to mine through this last high difficulty phase.
[14:28] So that will be another hardfork?
[14:28] the fork does include the asset code though set to activate on oct 30th
[14:28] yes
[14:29] <@wolfsokta> Yes, it will based on the upgrade voting through the BIP9 process.
[14:29] I wanted to ask about burn rates from this group: and make a proposal.
[14:29] we're also trying hard to make it the last for awhile
[14:29] Can you clear up the above — there will be this one and another hard fork?
[14:29] <@wolfsokta> Okay, we could discuss that under towards the end of the meeting.
[14:30] If this one has the asset layer is there something different set for October
[14:30] <@wolfsokta> Yes, there will be another hard fork on October 31st once the voting process is successful.
[14:31] <@wolfsokta> The code is in 2.0.4 now and assets are active on testnet
[14:31] Bruce, the assets layer is still being worked on. Assets is active on mainnet. So in Oct 31 voting will start. and if it passes, the chain will fork.
[14:31] this one does NOT include assets for mainnet Bruce -- assets are targeted for Oct 31
[14:31] not***
[14:31] not active****
[14:31] correct me if I'm wrong here, but if everyone upgrades to 2.0.4 for this fork this week, the vote will automatically pass on oct 31st correct? nothing else needs to be done
[14:31] Will if need another download or does this software download cover both forks?
[14:31] <@wolfsokta> Correct Urgo
[14:32] thats how the testnet got activated and this one shows "asset activation status: waiting until 10/30/2018 20:00 (ET)"
[14:32] Will require another upgrade before Oct 31
[14:32] thank you for the clarification wolfsokta
[14:32] <@wolfsokta> It covers both forks, but we might have additional bug fixes in later releases.
[14:32] So users DL one version now and another one around October 30 which activates after that basically?
[14:33] I understand that, but I just wanted to make it clear that if people upgrade to this version for this fork and then don't do anything, they are also voting for the fork on oct 31st
[14:33] Oh okay — one DL?
[14:33] Bruce, Yes.
[14:33] Ty
[14:33] well there is the issue that there maybe some further consensus bugs dealing with the pruneability of asset transactions that needs to be corrected between 2.0.4 and mainnet. so i would imagine that there will be further revisions required to upgrade before now and october 31
[14:33] @under that is correct.
[14:34] I would highly recommend bumping the semver up to 3.0.0 for the final pre 31st release so that the public know to definitely upgrade
[14:34] @under +1
[14:35] out of curiosity, have there been many bugs found with the assets from the version released in july for testnet (2.0.3) until this version? or is it solely a change to DGW?
[14:35] <@wolfsokta> That's not a bad idea under.
[14:35] <@spyder_> @under good idea
[14:35] @urgo. Bugs are being found and fixed daily.
[14:35] Any time the protocol needs to change, there would need to be a hard fork (aka upgrade). It is our hope that we can activate feature forks through the BIP process (as we are doing for assets). Mining pools and exchanges will need to be on the newest software at the point of asset activation - should the mining hash power vote for assets.
[14:35] blondfrogs: gotcha
[14:35] There have been bugs found (and fixed). Testing continues. We appreciate all the bug reports you can give us.
[14:36] <@wolfsokta> Yes! Thank you all for your help in the community.
[14:37] (pull requests with fixes and test coverage would be even better!)
[14:37] asset creation collision is another major issue. current unfair advantage or nodes that fore connect to mining pools will have network topologies that guarantee acceptance. I had discussed the possibility of fee based asset creation selection and i feel that would be a more equal playing ground for all users
[14:38] *of nodes that force
[14:38] <@wolfsokta> What cfox said, we will always welcome development help.
[14:38] So just to make sure everyone know. When assets is ready to go live on oct 31st. Everyone that wants to be on the assets chain without any problems will have to download the new binary.
[14:39] <@wolfsokta> The latest binary.
[14:39] under: already in the works
[14:39] excellent to hear
[14:39] == UserJonPizza [[email protected]/web/freenode/ip.24.218.60.237] has joined #ravencoin-dev
[14:39] <@wolfsokta> Okay, we've spent a bunch of time on that topic and I think it was needed. Does anybody have any other suggestions on how to get the word out even more?
[14:40] maybe preface all 2.0.X releases as pre-releases... minimize the number of releases between now and 3.0 etc
[14:41] <@wolfsokta> Bruce_ let's discuss further offline.
[14:41] wolfsokta: which are the remaining two pools that need to be upgraded? I've identified qbtc, upbit, and cryptobridge as high volume exchanges that haven't said they were going to do it yet
[14:41] so people can help reach out to them
[14:41] f2pool is notoriously hard to contact
[14:41] are they on board?
[14:42] <@wolfsokta> We could use help reaching out to QBTC and Graviex
[14:42] I can try to contact CB if you want?
[14:42] <@Chatturga> The remaining pools are Ravenminer and PickAxePro.
[14:42] <@Chatturga> I have spoken with their operators, the update just hasnt been applied yet.
[14:42] ravenminer is one of the largest ones too. If they don't upgrade that will be a problem
[14:42] okay good news
[14:42] (PickAxePro sounds like a Ruby book)
[14:43] I strongly feel like getting the word out on ravencoin.org would be beneficial
[14:44] that site is sorely in need of active contribution
[14:44] Anyone can volunteer to contribute
[14:44] <@wolfsokta> Okay, cfox can you talk about the status of unique assets?
[14:44] sure
[14:45] <@wolfsokta> I'll add website to the end of our topics.
[14:45] code is in review and will be on the development branch shortly
[14:45] would it make sense to have a page on the wiki (or somewhere else) that lists the wallet versions run by pools & exchanges?
[14:45] will be in next release
[14:45] furthermore, many sites have friendly link to the standard installers for each platform, if the site linked to the primary installers for each platform to reduce github newb confusion that would be good as well
[14:46] likely to a testnetv5 although that isn't settled
[14:46] <@wolfsokta> Thanks cfox.
[14:46] <@wolfsokta> Are there any questions about unique assets, and how they work?
[14:47] after the # are there any charachters you cant use?
[14:47] will unique assets be constrained by the asset alphanumeric set?
[14:47] ^
[14:47] <@Chatturga> @Urgo there is a page that tracks and shows if they have updated, but it currently doesnt show the actual version that they are on.
[14:47] a-z A-Z 0-9
[14:47] <@Chatturga> https://raven.wiki/wiki/Exchange_notifications#Pools
[14:47] There are a few. Mostly ones that mess with command-line
[14:47] you'll be able to use rpc to do "issueunique MATRIX ['Neo','Tank','Tank Brother']" and it will create three assets for you (MATRIX#Neo, etc.)
[14:47] @cfox - No space
[14:48] @under the unique tags have an expanded set of characters allowed
[14:48] Chatturga: thank you
[14:48] @UJP yes there are some you can't use -- I'll try to post gimmie a sec..
[14:49] Ok. Thank you much!
[14:49] 36^36 assets possible and 62^62 uniques available per asset?
[14:49] <@spyder_> std::regex UNIQUE_TAG_CHARACTERS("^[[email protected]$%&*()[\\]{}<>_.;?\\\\:]+$");
[14:50] regex UNIQUE_TAG_CHARACTERS("^[[email protected]$%&*()[\\]{}<>_.;?\\\\:]+$")
[14:50] oh thanks Mark
[14:51] <@wolfsokta> Okay, next up. I want to thank everybody for helping test the iOS wallet release.
[14:51] <@wolfsokta> We are working with Apple to get the final approval to post it to the App Store
[14:51] @under max asset length is 30, including unique tag
[14:51] Does the RVN wallet have any other cryptos or just RVN?
[14:52] == BruceFenton [[email protected]/web/freenode/ip.67.189.233.170] has joined #ravencoin-dev
[14:52] will the android and ios source be migrated to the ravenproject github?
[14:52] I've been adding beta test users. I've added about 80 new users in the last few days.
[14:52] <@wolfsokta> Just RVN, and we want to focus on adding the asset support to the wallet.
[14:53] == Bruce_ [[email protected]/web/freenode/ip.67.189.233.170] has quit [Ping timeout: 252 seconds]
[14:53] <@wolfsokta> Yes, the code will also be freely available on GitHub for both iOS and Android. Thank you Roshii!
[14:53] Would you consider the iOS wallet to be a more secure place for one's holdings than say, a Mac connected to the internet?
[14:53] will there be a chance of a more user freindly wallet with better graphics like the iOS on PC?
[14:53] the android wallet is getting updated for DGW, correct?
[14:53] <@wolfsokta> That has come up in our discussion Pizza.
[14:54] QT framework is pretty well baked in and is cross platform. if we get some qt gurus possibly
[14:54] Phones are pretty good because the wallet we forked uses the TPM from modern phones.
[14:54] Most important is to write down and safely store your 12 word seed.
[14:54] TPM?
[14:54] <@wolfsokta> A user friendly wallet is one of our main goals.
[14:55] TPM == Trusted Platform Module
[14:55] Ahhh thanks
[14:55] just please no electron apps. they are full of security holes
[14:55] <@spyder_> It is whats makes your stuffs secure
[14:55] not fit for crypto
[14:55] under: depends on who makes it
[14:55] The interface screenshots I've seen look like Bread/Loaf wallet ... I assume that's what was forked from
[14:55] ;)
[14:56] <@wolfsokta> @roshii did you see the question about the Android wallet and DGW?
[14:56] Yes, it was a fork of breadwallet. We like their security.
[14:56] chromium 58 is the last bundled electron engine and has every vuln documented online by google. so unless you patch every vuln.... methinks not
[14:56] Agreed, great choice
[14:57] <@wolfsokta> @Under, what was your proposal?
[14:58] All asset creation Transactions have a mandatory OP_CHECKLOCKTIMEVERIFY of 1 year(or some agreed upon time interval), and the 500 RVN goes to a multisig devfund, run by a custodial group. We get: 1) an artificial temporary burn, 2) sustainable community and core development funding for the long term, after OSTK/Medici 3) and the reintroduction of RVN supply at a fixed schedule, enabling the removal of the 42k max cap of total As
[14:58] *im wrong on the 42k figure
[14:58] <@wolfsokta> Interesting...
[14:59] <@wolfsokta> Love to hear others thoughts.
[14:59] Update: I posted a message on the CryptoBridge discord and one of their support members @stepollo#6276 said he believes the coin team is already aware of the fork but he would forward the message about the fork over to them right now anyway
[14:59] Ifs 42 million assets
[14:59] yep.
[15:00] I have a different Idea. If the 500 RVN goes to a dev fund its more centralized. The 500 RVN should go back into the unmined coins so miners can stay for longer.
[15:01] *without a hardfork
[15:01] <@wolfsokta> lol
[15:01] that breaks halving schedule, since utxos cant return to an unmined state.
[15:01] @UJP back into coinbase is interesting. would have to think about how that effects distribution schedule, etc.
[15:01] only way to do that would be to dynamicaly grow max supply
[15:02] and i am concerned already about the max safe integer on various platforms at 21 billion
[15:02] js chokes on ravencoin already
[15:02] <@wolfsokta> Other thoughts on Under's proposal? JS isn't a real language. ;)
[15:02] Well Bitcoin has more than 21 bn Sats
[15:02] Is there somebody who wants to volunteer to fix js.
[15:02] hahaha
[15:03] I honestly would hate for the coins to go to a dev fund. It doesn't seem like Ravencoin to me.
[15:03] Yep, but we're 21 billion x 100,000,000 -- Fits fine in a 64-bit integer, but problematic for some languages.
[15:03] <@wolfsokta> Thanks UJP
[15:04] <@wolfsokta> We're past time but I would like to continue if you folks are up for it.
[15:04] Yeah no coins can go anywhere centrality contorted like a dev fund cause that would mean someone has to run it and the code can’t decide that so it’s destined to break
[15:05] currently and long term with out the financial backing of development then improvements and features will be difficult. we are certainly thankful for our current development model. but if a skunkworks project hits a particular baseline of profitability any reasonable company would terminate it
[15:05] Yes let’s contibue for sure
[15:05] the alternative to a dev fund in my mind would be timelocking those funds back to the issuers change address
[15:06] But we can’t have dev built in to the code — it has to be open source like Bitcoin and monero and Litecoin - it’s got drawbacks but way more advantages- it’s the best model
[15:06] Dev funding
[15:06] i highly reccommend not reducing the utility of raven by removing permanently the supply
[15:07] == BW_ [[email protected]/web/freenode/ip.138.68.243.202] has joined #ravencoin-dev
[15:07] timelocking those funds accompllishes the same sacrifice
[15:07] @under timelocking is interesting too
[15:07] How exactly does timelocking work?
[15:07] <@wolfsokta> ^
[15:07] I mean you could change the price of assets with the Block reward halfing.
[15:07] == Roshiix [[email protected]/web/freenode/ip.105.67.2.212] has joined #ravencoin-dev
[15:08] funds cant be spent from an address until a certain time passes
[15:08] but in a what magical fairy land do people continue to work for free forever. funding development is a real issue... as much as some might philosphically disagree. its a reality
[15:08] You’d still need a centralized party to decide how to distribute the funds
[15:08] even unofficially blockstream supports bitcoin devs
[15:08] on chain is more transparent imho
[15:09] == Tron_ [[email protected]/web/freenode/ip.173.241.144.77] has joined #ravencoin-dev
[15:09] @UJP yes there are unlimited strategies. one factor that I think is v important is giving application developers a way to easily budget for projects which leads to flat fees
[15:09] If the project is a success like many of believe it will be, I believe plenty of people will gladly done to a dev fund. I don't think the 500 should be burned.
[15:09] *donate
[15:09] centralized conservatorship, directed by community voting process
[15:10] == Tron [[email protected]/web/freenode/ip.173.241.144.77] has quit [Ping timeout: 252 seconds]
[15:10] <@wolfsokta> Thanks Under, that's an interesting idea that we should continue to discuss in the community. You also mentioned the existing website.
[15:10] It would need to be something where everyone with a QT has a vote
[15:10] think his computer went to sleep again :-/
[15:10] I agree UJP
[15:10] with the website
[15:10] No that’s ico jargon — any development fund tied to code would have to be centralized and would therefor fail
[15:11] ^
[15:11] ^
[15:11] ^
[15:11] dashes model for funding seems to be pretty decentralized
[15:11] community voting etc
[15:11] Once you have a dev fund tied to code then who gets to run it? Who mediates disputes?
[15:11] oh well another discussion
[15:11] Dash has a CEO
[15:12] <@wolfsokta> Yeah, let's keep discussing in the community spaces.
[15:12] Dash does have a good model. It's in my top ten.
[15:12] having the burn go to a dev fund is absolute garbage
[15:12] These dev chats should be more target than broad general discussions — changing the entire nature of the coin and it’s economics is best discussed in the RIPs or other means
[15:13] <@wolfsokta> Yup, let's move on.
[15:13] just becuase existing implementation are garbage doesnt mean that all possible future governance options are garbage
[15:13] <@wolfsokta> To discussing the website scenario mentioned by under.
[15:13] the website needs work. would be best if it could be migrated to github as well.
[15:13] What about this: Anyone can issue a vote once the voting feature has been added, for a cost. The vote would be what the coins could be used for.
[15:14] features for the site that need work are more user friendly links to binaries
[15:14] <@wolfsokta> We investigated how bitcoin has their website in Github to make it easy for contributors to jump in.
[15:14] that means active maintenance of the site instead of its current static nature
[15:15] <@wolfsokta> I really like how it's static html, which makes it super simple to host/make changes.
[15:15] the static nature isn’t due to interface it’s due to no contributors
[15:15] no contribution mechanism has been offered
[15:15] github hosted would allow that
[15:16] We used to run the Bitcoin website from the foundation & the GitHub integration seemed to cause some issues
[15:16] its doesnt necessarily have to be hosted by github but the page source should be on github and contributions could easily be managed and tracked
[15:17] for example when a new release is dropped, the ability for the downlaods section to have platform specific easy links to the general installers is far better for general adoption than pointing users to github releases
[15:18] <@wolfsokta> How do people currently contribute to the existing website?
[15:18] they dont?
[15:18] We did that and it was a complete pain to host and keep working — if someone wants to volunteer to do that work hey can surely make the website better and continually updated — but they could do that in Wordpress also
[15:19] I’d say keep an eye out for volunteers and maybe we can get a group together who can improve the site
[15:19] == digitalvap0r-xmr [[email protected]/web/cgi-irc/kiwiirc.com/ip.67.255.25.134] has joined #ravencoin-dev
[15:19] And they can decide best method
[15:20] I host the source for the explorer on github and anyone can spin it up instantly on a basic aws node. changes can be made to interface etc, and allow for multilingual translations which have been offered by some community members
[15:20] there are models that work. just saying it should be looked at
[15:20] i gotta run thank you all for your contributions
[15:20] <@wolfsokta> I feel we should explore the source for the website being hosted in GitHub and discuss in our next dev meeting.
[15:21] <@Chatturga> Thanks Under!
[15:21] == under [[email protected]/web/freenode/ip.72.200.168.56] has quit [Quit: Page closed]
[15:21] <@wolfsokta> Thanks, we also need to drop soon.
[15:21] There is no official site so why care. Someone will do better than the next if RVN is worth it anyway. That's already the case.
[15:21] <@wolfsokta> Let's do 10 mins of open Q&A
[15:22] <@wolfsokta> Go...
[15:23] <@Chatturga> Beuller?
[15:24] No questions ... just a comment that the devs and community are great and I'm happy to be a part of it
[15:24] I think everyone moved to discord. I'll throw this out there. How confident is the dev team that things will be ready for oct 31st?
[15:24] <@wolfsokta> Alright! Thanks everybody for joining us today. Let's plan to get back together as a dev group in a couple of weeks.
[15:25] thanks block!
[15:25] <@wolfsokta> Urgo, very confident
[15:25] Please exclude trolls from discord who havent read the whitepaper
[15:25] great :)
[15:25] "things" will be ready..
[15:25] Next time on discord right?
[15:25] woah why discord?
[15:25] some of the suggestions here are horrid
[15:25] this is better less point
[15:25] == blondfrogs [[email protected]/web/freenode/ip.185.245.87.219] has quit [Quit: Page closed]
[15:25] Assets are working well on testnet. Plan is to get as much as we can safely test by Sept 30 -- this includes dev contributions. Oct will be heavy testing and making sure it is safe.
[15:26] people
[15:26] <@wolfsokta> Planning on same time, same IRC channel.
[15:26] == BW_ [[email protected]/web/freenode/ip.138.68.243.202] has quit [Quit: Page closed]
[15:26] @xmr any in particular?
[15:27] (or is "here" discord?)
[15:27] Cheers - Tron
[15:27] "Cheers - Tron" - Tron
submitted by Chatturga to Ravencoin [link] [comments]

[YSB] My Personal Local Multiplayer / Party Games List

I have a pretty extensive Steam library and thought I would share my favorite party games when I've got friends over.
It's almost 4am, my birthday is a few days away, and I can't sleep so I thought I'd write a post about local multiplayer party games, and 4+ player games (mostly local multplayer, some are online multiplayer too).
My full game list is here: http://steamcommunity.com/id/alclarity/games I will also take review requests and add them to the list if you have any questions.
Edit: These are my personal opinions on the games in as few words as possible. Don't take offense. Will add links to Steam pages later on. Edit2: Added suggestions. Made more categories!
Party Games
Game Rating Avg Session Explanation
Jackbox Party Pack 1/2 9/10 30 min - 1hr Really fun for everyone (as long as there is a browser window or mobile device available, for up to 8 players locally) My favorite games in these bundles are Fibbage, Quiplash, Drawful, and Bidiots.
Monaco 9/10 45 min - 1hr Great co-op heist game where you can unlock additional characters with unique playstyles. You will spend more time finding creative ways to complete the heist with your character's abilities and assisting your downed teammates than trying to go for perfect runs the first few playthroughs. Once each player finds their playstyle, you can start meshing these abilities together for extremely satisfying results... sometimes!
Keep Talking and Nobody Explodes 8/10 20-40 min This game can really build teamwork between the defuser and the most vocal person in your group of friends. Hilarious, engaging, and challenging, KTNE is very different from traditional video games, I almost consider this a tabletop game.
100% Orange Juice 7/10 45 min - 1hr Basically a card flipping party game similar to Mario Party except the theme is anime based and this may be a turn off to some people. I enjoyed it but it is hard to get everyone to play along sometimes.

Co-op Games
Game Rating Avg Session Explanation
Helldivers 8/10 45 min - 1 hr I really wish my friends wanted to play this one more because of how epic the game feels. Twin-stick shooter vs aliens and cyborgs that begs for a controller where team-killing is as common as an occurrence as shouting "DID YOU SEE THAT?" or "REVIVE ME I'M DOWN". Actually has alot of customization features and loadout options once you get to unlocking content.
Rocket League 7/10 30-45 min Vehicle customization, splitscreen. Can be lots of fun around the right people. Very high skill cap so might better playing 2v2 after you set teams. 4v4 Chaos mode online multiplayer may be a challenge if others are new to the game.
Crawl 6/10 45min - 1hr Very unique, almost boardgame like. Side scrolling dungeon crawling roguelike where one player goes room to room and must clear all enemies and collect loot to upgrade their gear. The only difference is other players ghosts can possess the traps and enemies in the room to make your life hell. Eventually whoever gets the killing blow becomes the adventurer! Worth 2-3 rounds or until everyone gets to be the adventurer at least once. Being able to evolve your bad guy and the boss encounters are alot of fun!
FORCED 6/10 30 - 45min Great local-coop game, almost like a 3D fantasy version of Monaco where you pick a class and grind through dungeons. Each character is based on a fantasy archetype: archer, healer, assassin, warrior each with different strengths and binary skill tree options that can synergize to more easily defeat the various bosses and overcome puzzles.
Mount Your Friends 6/10 20-30 min Play this if you dare, awkward control scheme make for awkward moments when you are stumbling over the bodies of your half naked compatriots to the top of the human pyramid.
GAUNTLET 5/10 30 min I really wanted to enjoy this game as I spent many quarters on the original in the arcade but this version is just as shallow if not more than the original arcade coin-coop. You pick a class and grind through four stages of generic enemies on one tileset until you get to the next one. Sometimes there is a puzzle, unkillable ghost that one shots you, or hidden room nearby to break the monotony but I honestly feel it doesn't make the game that much better.

Battle Arena Games
Game Rating Avg Session Explanation
Duck Game 8/10 30-45 min Depending how many points you set to win, tournaments can drag on with very close games between the better platformer players. Custom matches may be more fun than the default settings after everyone gets a hang of the 1-hit-kill aspects, map layout, and weapon abilities. Easier to pick up than Towerfall Ascension.
Gang Beasts 8/10 30-45 min Physics based 3D fighting game with an advanced control scheme that you may have never experienced before veiled under a minimalist aesthetic. All you have to do is throw the other players out of bounds, sounds simple right?
Stikbold 7/10 30-45 min One of my favorite arena games with 2v2 and versus CPU options. Basically dodgeball where the only controls are dive and push/throw. The dynamic maps and KO'd opponent abilities can really tilt the game for the surviving players either way. Really lots of fun.
Towerfall Ascension 7/10 30-45 min A more advanced arena versus game that can be difficult for players inexperienced with platforming titles. The game's lack of humor is made up for with its intricate level design and screen wrapping dynamics. Harder than Duck Game.
Nidhogg 7/10 20 - 30 min This one doesn't get enough playtime simply because its a 2 player only game, even though its very entertaining to see how people pull off their victory (sprint to the end dodging everything, or a skilled duel to the death ending with a poorly thrown rapier toss)
Lethal League 6/10 20 - 30 min One-hit-KO arena game where the goal is to be the last man standing while dodging a ball whose speed increases with every strike. Different characters have different jump speeds, counters, supers, and animations; some kind of OP (knocking the ball through the other side of the screen, eating the ball then spitting it out wherever you want).
Screen Cheat 6/10 20 - 30 min Really basic first person shooter with a simple premise that forces you to play with your friends on the same TV... except you can't see your enemies on your own screen so you have to peek to find out where they are before you waste your ammo. Novelty of this game wears thin after the first 5 rounds, also some friends may not be great at shooter games using gamepads.
STARWHAL 5.5/10 20 min Wacky little 2D battle arena game. Worth playing a few rounds with inexperienced gamers, but you likely won't play it for too long as its lacking a little in terms of strategy or mechanics.
Assault Android Cactus 5/10 20 min I thought this would be a lot more fun than it was due to the reviews but it is basically a 'create your own bullet hell' game. If you are playing a full house, you will notice some characters are way more useful than others and half the bullets flying across the screen are indistinguishable from the enemy bullets.

Platformer Games
Game Rating Avg Session Explanation
Ultimate Chicken Horse 9/10 45 min - 1 hr Hilarious party game! Lots of unlockables (maps, costumes, characters) every round is never the same experience. You build the obstacle course with your friends then try to complete it before they do earning points for being first and tripping up other players.
SpeedRunners 8/10 20-30 min Pick a character that best identifies with you and RUN! Trigger blockades, drop traps, and run so fast you knock your friends off the screen and win. Head to the workshop and download one of the bottomless "Swing" maps that force you to use the grappling hook to mix things up.
Castle Crashers 7/10 1.5 - 2 hrs If you like 2D side-scrolling beat-em-ups this may be perfect for you. It doesn't take more than a few hours to complete the campaign but the trip is an entertaining ride from start to finish.
Broforce 6/10 30 - 45 min Outrageous run-and-gun platformer for those hungry for something that plays a bit like classic Contra where your character instead looks like one of your favorite actions heroes in his prime. Only lower on the list because once you beat the whole campaign there isn't a whole lot to do afterward in terms of replayability.
Battle Block Theatre 6/10 30-45 min If you like the aesthetic of Castle Crashers and want something more, try this! It is basically the PC version of Super Mario Maker. Collect stars to unlock collectibles and get from point A to B completing the maps as fast as you can.

Fighting Games
Game Rating Avg Session Explanation
Street Fighter 7/10 45 min What's not to love about a classic fighting game where the special movies are universally recognized.
Mortal Kombat X 6/10 30-45 min A bit more sophisticated komboing but still fun for everyone, especially that friend who loves to comment on the creative dearth of brutalities and fatalities added to this huge roster.
Naruto Shippuden 3/4 5/10 20-30 min Really simple gameplay, friendly to button mashers. Lots of different team comps allow different special attacks that make this 3D fighter game appeal not only to fans of the anime.
Dead or Alive (any) 5/10 20-30 min Jiggle physics, flashy special movies, and friendly to button mashers. Guys and girls like to play this one for some reason.

That's all for now, its almost 5 AM. I really love local co-op and multiplayer games so if you have any suggestions I will download, play, and update this thread. If you have any suggestions on format or columns I could add, let me know.
Cheers
submitted by alclarity to ShouldIbuythisgame [link] [comments]

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